While other Valve titles are 1st person shooters, the Portal series is better characterized as a first person puzzle shooter. Your "gun" shoots two holes to create a portal - one blue, one orange - giving you the ability to manipulate the movement of objects within a level, including yourself. See the trailer for the original Portal below for an orientation:
Sweet. Now that you've got the basics down, on to the review!
Storyline - 9/10
Evidently in the dystopian future awaiting us, "test subject" is considered a worthy title of gainful employment for thousands upon thousands of people. Hey, a job's a job, right? As one of these test subjects at Aperture Science, you live a regimented life where everything is controlled, even the amount of time you sleep. Something goes wrong one night (an apocalyptic event that may or may not involve aliens conquering humankind), and you find yourself awakened after many years. A well-meaning but daft (and laugh-out-loud hilarious) robot named Wheatley greets you, and tries to get you out of the facility, which is crumbling like a scene from Life After People.
HA! I knew someone was alive in here. AH! Oh. My. God. You look terrible - ummm... good. Looking good, actually. |
Well done. Here are the test results: You are a horrible person. I'm serious, that's what it says: a horrible person. We weren't even testing for that. |
From there, you have to overcome a variety of obstacles and puzzles to reach Wheatley, all the way learning more about the history of Aperture Science, and the origins of GLaDOS and Wheatley.
Gameplay - 10/10
Not surprisingly, the game truly shines in this area. The first Portal was completely innovative, and this edition pushes the boundaries even further with new technologies that enhance the puzzle solving experience. Just one example of these new gameplay elements are gels that can cover surfaces and enable you to jump higher, run faster, and create portals on surfaces where you couldn't make portals before. Lastly, there are plenty more puzzles this go-round; play time for me lasted in the 10-12 hour range, and I enjoyed every minute of it.
Graphics/Visualization - 10/10
Valve always does a great job with their graphics, and in particular with creating immersive environments. Considering the sophistication required for visualizing a scene through a portal (of a portal of a portal, etc.), it's still amazing to me how they put a game like this together. Valve's physics engine is still the gold standard for the industry.
What to do, what to do... |
When I first heard the voice of Wheatley, I knew it sounded familiar. About an hour into the game, I grinned from ear to ear when I realized that it was Stephen Merchant, better known as the co-writer and co-director of the original British version of The Office. Though he only had brief cameos in that series, he took on a larger role in the Merchant-Gervais follow-up Extras, in which he played a similarly dimwitted (but also vile) character who said ridiculous things (see link in caption below).
Hilarious. |
Replayability - 8.5/10
This was the downside of the first Portal: you could play through the game twice in one day and not have a challenge anymore. Portal 2 offers better replayability by offering a co-op mode in which you and a partner have to work together to solve additional puzzles not encountered in single player. I have not scoped out this mode yet, but I've heard that co-op mode is equal in length to single player, so you're looking at easily over 20 hours of gameplay. Then you have to factor in additional hours spent trying to unlock Achievements for both modes, so Portal 2 will keep you coming back for more.
Overall - 9.5/10
This game just oozes cool. It's a must-play for people who love puzzles combined with amusing dialogue, and I'd recommend it as a rental at a minimum for all gamers.
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